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Little Orbit, UX/UI Designer (07/2021 - Present)

•Introducing and advocating for user-centered design for desktop and mobile games.
•Unannounced Project: Implemented UI elements into the game engine (Unity)


Freelance UX/UI Designer (02/2021 - Present)

Flow State (May 2021 - Present)
•UX/UI Design, currently in early research stages to understand the wants and needs of art students and how to build a better, more accessible learning platform for a client that wants to take student’s wellness and mental health into account.

Pay App Solutions (April 2021 - May 2021)
•UX/UI Design with a small team of designers solving high traffic but low engagement with the website of a business trying to grow
•Research Plan and Synthesis, Website redesign and branding


• Helped define the textures and look for 3 full feature animations with a large team of artists and engineers, through testing, creating and using new tools.

Dreamworks Animation, Surfacing Artist (09/2018 - 01/2021)


Snap Inc., Character Texture Artist - Bitmoji (09/2017 - 09/2018)

• Created basic mapping to customize a total of 1.9 septillion avatar combinations for AR (Bitmoji)
• Created and managed the texturing pipeline for the startup, automated multiple manual processes, collaborated with all other CG departments and developers.
• Testing, hiring, training of new texture artists.


Nickelodeon Animation Studios, Texture Artist (12/2014 - 09/2017)

• Texturing and developing shaders for sets, characters and props.
• Teenage Mutant Ninja Turtles - seasons 4 and 5
• Texturing and look development for major characters in the TMNT Usagi Yojimbo arc, including Usagi himself.
• Glitch Techs 3D Pitch and look dev


Daniel Clark & Associates, 3D Artist and Finisher (06/2013 - 11/2013)

• Created visual elements to be used in film marketing for Pixar, Disney, Dreamworks, Fox and BlueSky.
• Contributed to a library of design elements to help streamline the studio's workflow.



• User-centered Research and Design
• 2D and 3D Design (Figma, Photoshop, Maya, Unity, Substance Painter, After Effects etc)
• Drawing and Painting, traditional and digital
• Basic HTML, CSS, JavaScript and Python
• Comfortable with Windows, Linux, Mac



• General Assembly 

• Gnomon School of VFX 
• Meliés Escola de cinema e Animação 
• Universidade Anhembi Morumbi - Game Design

Why UX?


• Freedom

• Self-improvement
• Solving people problems
• Interest in observing/studying human behavior
• Love for Art & Science

Languages Spoken


• Portuguese - BR (native)

• English (Fluent)
• Spanish (Listening and Reading)
• Japanese (Basic)

Honors & Awards


• General Assembly voted best in Visual Design
• Women in Animation Panel speaker to inspire new students 

• Interview for 3D Artists Magazine issue no.70

• Feature in CG Channel's article "Eye Candy: The world's best Student CG Art"

• CG Student Awards: People’s Choice Winner

• Gnomon’s Best of 2013 School Reel

• Best of 2013 Gnomon Demo Reels Feature by It’s Art Magazine

• DeviantArt’s Daily Deviation: “Raven” 

• CG Hub's Editor's pick

• Gnomon's Best of Term in 3D Texturing and Shading

• Gnomon's Best of Term in 3D Environment Exterior 

• Gnomon's Best of Term in 3D Texturing 

• Gnomon's Best of Term in Character Design

• DeviantArt’s Daily Deviation: “The Traveller” 

• Gnomon's Best of Term in Sculpture 

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