Experience

Little Orbit, UX/UI Designer (07/2021 - Present)
•Introducing and advocating for user-centered design for desktop and mobile games.
•Unannounced Project: Implemented UI elements into the game engine (Unity)

Freelance UX/UI Designer (02/2021 - Present)
Flow State (May 2021 - Present)
•UX/UI Design, currently in early research stages to understand the wants and needs of art students and how to build a better, more accessible learning platform for a client that wants to take student’s wellness and mental health into account.
Pay App Solutions (April 2021 - May 2021)
•UX/UI Design with a small team of designers solving high traffic but low engagement with the website of a business trying to grow
•Research Plan and Synthesis, Website redesign and branding

• Helped define the textures and look for 3 full feature animations with a large team of artists and engineers, through testing, creating and using new tools.
Dreamworks Animation, Surfacing Artist (09/2018 - 01/2021)

Snap Inc., Character Texture Artist - Bitmoji (09/2017 - 09/2018)
• Created basic mapping to customize a total of 1.9 septillion avatar combinations for AR (Bitmoji)
• Created and managed the texturing pipeline for the startup, automated multiple manual processes, collaborated with all other CG departments and developers.
• Testing, hiring, training of new texture artists.

Nickelodeon Animation Studios, Texture Artist (12/2014 - 09/2017)
• Texturing and developing shaders for sets, characters and props.
• Teenage Mutant Ninja Turtles - seasons 4 and 5
• Texturing and look development for major characters in the TMNT Usagi Yojimbo arc, including Usagi himself.
• Glitch Techs 3D Pitch and look dev

Daniel Clark & Associates, 3D Artist and Finisher (06/2013 - 11/2013)
• Created visual elements to be used in film marketing for Pixar, Disney, Dreamworks, Fox and BlueSky.
• Contributed to a library of design elements to help streamline the studio's workflow.
Skills

• User-centered Research and Design
• 2D and 3D Design (Figma, Photoshop, Maya, Unity, Substance Painter, After Effects etc)
• Drawing and Painting, traditional and digital
• Basic HTML, CSS, JavaScript and Python
• Comfortable with Windows, Linux, Mac
Education

• General Assembly
• Gnomon School of VFX
• Meliés Escola de cinema e Animação
• Universidade Anhembi Morumbi - Game Design
Why UX?

• Freedom
• Self-improvement
• Solving people problems
• Interest in observing/studying human behavior
• Love for Art & Science
Languages Spoken

• Portuguese - BR (native)
• English (Fluent)
• Spanish (Listening and Reading)
• Japanese (Basic)
Honors & Awards

• General Assembly voted best in Visual Design
• Women in Animation Panel speaker to inspire new students
• Interview for 3D Artists Magazine issue no.70
• Feature in CG Channel's article "Eye Candy: The world's best Student CG Art"
• CG Student Awards: People’s Choice Winner
• Gnomon’s Best of 2013 School Reel
• Best of 2013 Gnomon Demo Reels Feature by It’s Art Magazine
• DeviantArt’s Daily Deviation: “Raven”
• CG Hub's Editor's pick
• Gnomon's Best of Term in 3D Texturing and Shading
• Gnomon's Best of Term in 3D Environment Exterior
• Gnomon's Best of Term in 3D Texturing
• Gnomon's Best of Term in Character Design
• DeviantArt’s Daily Deviation: “The Traveller”
• Gnomon's Best of Term in Sculpture